The use of decentralized currency and blockchain assets, including non-fungible tokens, are also subject to their own set of issues, in particular under securities law and copyright law, Koh says. As the development of the metaverse is still in the budding stage, IP laws are yet to be fully updated to cater to the new virtual space. “The remedies available for infringement in the metaverse, for example, are still unclear,” said Tillman, “It is too soon to tell if the current legal framework will effectively protect brand owners against infringers, although I believe changes in IP laws are inevitable with the ongoing development of the metaverse. It will be interesting to see how the courts handle litigation surrounding IP rights in the metaverse which will lay the foundation for brand enforcement in the metaverse.”
Roomi suggested that, in the meantime, lawyers can turn to traditional laws for protecting IP rights in the metaverse. He said: “While as of today, Indian IP law does not specifically protect IP rights in the virtual world, traditional concepts of intellectual property rights may be utilized to protect such rights, initially.”
Koh shared a similar view that current laws in Singapore can provide some sort of IP protection in the metaverse. She said: “IP rights in the virtual world will likely be governed principally by copyright law (under the recently promulgated Copyright Act 2021) and trademark law (under the Trademarks Act 2021 and the related common law tort of passing off). Additionally, personal data will likely be protected under the Personal Data Protection Act.”
Metaverse platforms and their IP policy
In addition to legislation, metaverse platformsthemselves may also need to take note of their IPpolicy, especially how they handle content generatedby users. “User generated content will certainly bea big issue that metaverse platforms may face goingforward,” said Roomi. “While Indian law provides forcertain protection for intermediaries, there is a lacuna as regards metaverse service platforms. Further, user generated content may lead metaverse platforms to end up in major litigation with brand owners, just because of the fact that the platform was utilized to conduct activities, that may infringe upon real world rights. Hence, in my opinion, metaverse platforms should, in order to avail the best possible protection under the law as it stands currently, ensure that all requirements to avail protection provided under Indian law are followed.”
“Further, from a technological point of view, metaverse platforms may utilize advancements such as smart contacts to reflect the uniqueness that is protected by IP statutes in the real world. In this way, platforms can ensure that only the right holders will be able to create certain products in the metaverse, which in effect may reduce infringement issues in the metaverse.”
Koh highlighted the necessity for metaverse platforms to clarify the rights of users. “Metaverse platforms will likely find themselves in similar positions to platforms such as YouTube and TikTok,” she said. “First, the issue arises as to the allocation of proprietary rights between metaverse platforms and their users, especially since digital platforms now provide opportunities for people to turn content creation into a livelihood. To facilitate this, metaverse platforms should consider ensuring that their terms of use or services preserve, or otherwise make clear the rights of users in respect of the content they create.” “Second and more importantly, the interactive nature of the metaverse suggests that users en masse will be empowered to create content, which also comes with it significant exposure to liability should such content infringe upon the rights of others. On the copyright front, metaverse platforms can explore obtaining blanket licenses from, for example, international record labels and music publishing companies, which may be beneficial for key metaverse stakeholders. On the trademark front, metaverse platforms may consider resources or tutorials to educate users on the dos and don’ts of content creation. More generally, metaverse platforms may wish to implement robust reporting and swift takedown procedures to copyright owners and trademark proprietors with avenues for recourse, without having to resort to often expensive and acrimonious legal action.”
Tillman compared IP rights in the metaverse with how we cope with IP currently in the real world. “Currently, we are seeing brands license the use of a real-world goods in video games; a similar concept should exist for the metaverse,” she said. “I think in an ideal world, regulating content should be somewhat consistent with what we see today. Metaverse platforms should implement policies against violating third-party IP rights and should enforce them to the full extent they can. That way, brand owners can readily rely on their trademark registrations and other IP rights for real world goods and services to effectuate takedowns in a virtual world, especially where the virtual world owners are U.S.-based.”