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Asia IP

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AIPPI 2025: Protecting creativity in the US$200 billion global gaming arena

As games boom, creators face cloning and the need for stronger IP safeguards.

Korean top game company acquires Japan’s animation business

Krafton powers ahead to become a cross-media powerhouse in Asia.

The future of history: How Digital Dunhuang revitalizes cultural heritage

The legal landscape for digital cultural heritage echoes broader digital copyright issues. – Cathy L...

Japan plans to collaborate with Malaysian game developers

Bandai would also help Malaysian artists create creative works and IP.

How do the Olympic Organizing Committee and gold medalists protect international trademarks?

Protecting the Olympic trademarks was once a job for the organizing committee alone, but these days,...

China’s Black Myth: Wukong tops charts with debut

The game has over 2.35 million active players as of today.

Your game plan: Is patent monitoring in it?

Responsibility does not stop after securing that sought-after patent for an invention. Patent owners...

Capitalizing on Paris 2024

Just because millions of potential customers are watching the Olympics doesn’t mean that a company c...