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Asia IP

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Hong Kong’s Toys & Games Fair showcases commercial use of IP through “Pop & Play” pavilion

The fair reflects the growing commercial role of IP licensing in Asia’s toy and collectibles market.

When urgency meets procedure: The Supreme Court’s game-changing ruling on Section 12A

The Novenco ruling reaffirms that law must serve justice, not procedure, and recognizes the reality...

AIPPI 2025: Protecting creativity in the US$200 billion global gaming arena

As games boom, creators face cloning and the need for stronger IP safeguards.

Korean top game company acquires Japan’s animation business

Krafton powers ahead to become a cross-media powerhouse in Asia.

The future of history: How Digital Dunhuang revitalizes cultural heritage

The legal landscape for digital cultural heritage echoes broader digital copyright issues. – Cathy L...

Japan plans to collaborate with Malaysian game developers

Bandai would also help Malaysian artists create creative works and IP.

How do the Olympic Organizing Committee and gold medalists protect international trademarks?

Protecting the Olympic trademarks was once a job for the organizing committee alone, but these days,...

China’s Black Myth: Wukong tops charts with debut

The game has over 2.35 million active players as of today.